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Friday, July 24, 2009

Developing A Character Part 3

Creating your Costume

Making your character's costume is really just as important as the story line. Your costume is what adds to your character's ability to come to life.

What environment does your character dwell in? My character, Jebenezzer Law, lives in the Haunted Cave. I take my last pair of work pants and make sure that they are covered completely with cave dirt. Then I add any blood that I may be spilling down there.

Since I work in the Jail Cell, I have a set of manacles that I use to either portray me as confined and then I escape to wreak havoc, or I use them to shackle up my victims and drag them into the cell.

Cover where they are going to live. If they are a butcher, then you can go with a butcher's cap, an apron, and lots of blood.

If it helps, sketch it out on piece of paper or brainstorm with a buddy. You never know what you may come up with in a good brainstorming session. I personally think that if you make your own, your originality will show through and make your character shine when compared to the latest costume from the Halloween Department in your local store.

Another thing to take into consideration is dark or light clothing. Does your character cling to the shadows and then make an entrance, or is he spotlighted from the moment he enters the scene? Going back to the Butcher example, of course you want to have cooks whites on. That compliments your character. My character takes advantage of the darkness, so I want to blend in with the shadows. Some of my best scares occur when I am standing in the shadows and people walk within a foot of me and they do not notice me until I pop out of the shadows.

Do not forget the shoes. You can have the best Demon costume in all the land, but if you are wearing the latest pair of gym shoes, you have just destroyed the illusion that you are trying to perform with your character creation.

Your costume is a reflection of your character. Make sure that it enhances and does not detract from your performance.


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